pathfinder kingmaker 13 int
This damage is multiplied on a critical hit. A heavy shield deals 1d4 damage and is considered a one-handed weapon. Benefit: Choose one type of ranged weapon. Special: You can gain Improved Critical multiple times. You cast that spell with greater than normal power. The developers describe the content like this: This game contains references to fantasy drugs (potions), alcohol, sex and sexual acts (no direct visualisation or nudity), along with visual gore effects. This bonus stacks with the bonus granted by Bull Rush. This bonus increases to +4 when attempting to break free from a grapple. Only issue is Giant Humanoids as favored enemy. Eternal, serene life in their was not enough for Kean. Benefit: A heightened spell has a higher spell level than normal (up to a maximum of 9th level). You get a second attack with your off-hand weapon, albeit at a –5 penalty. Your ally's eyes are your own, and yours are his. Storyline contains adult content. Each time you take the feat, it applies to a new school of magic. If you have 10 or more ranks in that skill, the bonus increases to +4. For every 5 by which your attack exceeds your opponent's CMD, the disarmed condition lasts 1 additional round. You are skilled at dealing damage with one weapon. 1 Biography 2 Description 3 Interactions 4 Loot A powerful frost giant, who is pursuing the Six Bears tribe during the quests Pariah and Reforged Blade. You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. All the classes are quite similar to the pen and paper version of Pathfinder, so if you've been rolling d20s with your friends for years you already know the basics of what to expect.. You get a +2 bonus on all Reflex saving throws. You understand how to use that type of exotic weapon in combat, and can utilize any special tricks or qualities that exotic weapon might allow. ... With how much int you can have it will get into DC30+ territory and they are ranged touch attacks, so a lot less AC for enemies too. You get a +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature's spell resistance. Benefit: You add your Dexterity bonus to your base attack bonus and size bonus when determining your Combat Maneuver Bonus instead of your Strength bonus. Heavy Shield Proficiency, Shield Bash, Two-Weapon Fighting, Base Attack Bonus: 11. You get a +2 bonus on all Persuasion and Trickery skill checks. Pathfinder: Kingmaker is the first Pathfinder game to make it to the PC. Popular user-defined tags for this product: Check out the entire Deep Silver franchise on Steam, Pathfinder: Kingmaker - Beneath The Stolen Lands, Pathfinder: Kingmaker - Royal Ascension DLC. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. You may sleep in light or medium armor without becoming fatigued. No matter what their motivations, mystic theurgesbelieve that perception is reality, and t… Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it. Each time you take the feat, it applies to a new type of weapon. Further, you can add 1.5 times your Strength bonus on the damage roll for your first unarmed strike on a given round. Pathfinder: Kingmaker - The Wildcards, Pathfinder: Kingmaker - Varnhold's Lot, Pathfinder: Kingmaker - Beneath The Stolen Lands. This bonus to damage stacks with other damage roll bonuses, including any you gain from Weapon Specialization. If your attack is successful, the target takes a penalty. Your skill with your favored weapon can frighten enemies. Pathfinder: Kingmaker – Varnhold's Lot Party First order of business, agree to take 3 losers sadistic owlcats suggest you play the campaign with and strip them down. As one of many, you take to the Stolen Lands … You gain +3 hit points. Damage reduction and resistances apply separately to each arrow. Its effects do not stack. You take only a –2 penalty on attack rolls for fighting defensively. Feb 7 @ 6:50am Basically, they memorize spells like wizards - but cast them as sorcerers. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. When an ally who also has this feat confirms a critical hit against an opponent that you also threaten, you can make an attack of opportunity against that opponent. This feat has no additional effect on a fatigued or exhausted creature. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the previous foe and also within reach. Benefit: Add your Strength bonus to damage rolls made with your off-hand weapon. Includes 5 items: Each time you take the feat, it applies to a new type of weapon. Level Increase: +3 (A maximized spell uses up a spell slot three levels higher than the spell's actual level.) You can use bardic performance for 6 additional rounds per day. Each time you cast a summoning spell that conjures more than one creature, add one to the total number of creatures summoned. Proficiencies: (Light & Heavy Shield Proficiency). This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. Level Increase: +4 (A quickened spell uses up a spell slot four levels higher than the spell's actual level.) Its effects do not stack. This bonus stacks with the bonus granted by Disarm. The effects of this feat do not stack. Your dashing style and fluid fencing forms allow you to use agility rather than brute force to fell your foes. #11. This bonus stacks with the bonus granted by Shield Focus. Each time you take the feat, it applies to a new skill. Feats are special abilities of each character, further setting them apart from comparable builds. You get a +2 bonus on Perception skill checks. Special: You can gain this feat multiple times. Shortie, Berta, Hendric may be hired into the player's guard depending on how their interaction goes. You get a +2 bonus on all Trickery and Use Magic Device skill checks. Int 13, Combat Expertise As a standard action perform a combat maneuver to impose either: blinded, entangled, or sickened on a foe for 1 round + 1 per 5 by which your attack exceeds the target's CMD. If your ally is wielding a buckler or a light shield, your shield bonus increases by +1. You may still reroll a miss chance percentile roll as normal. ), Benefit: An extended spell lasts twice as long as normal. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned. dfedwards2001. You can use strength and agility to send foes crashing to the ground. While using this style and fighting defensively, you gain an additional +1 dodge bonus to your Armor Class. A resident of the Overgrown Pool, Melianse can be found in a standoff with Corax and his lumbermen after they cut down one of her trees. This condition lasts for 1 round. When wielding a light weapon or any other weapon that can be used with Weapon Finesse, you can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. Its effects do not stack. Announced through a Kickstarter campaign in 2017, the game was released for Microsoft Windows, macOS, and Linux on 25 September 2018. That is, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. This bonus stacks with the one from Spell Penetration. You take only a –1 penalty on attack rolls for fighting defensively. You can attempt to disarm a foe in melee as a standard action. You get a +2 bonus on all Will saving throws. Make no mistake, Pathfinder: Kingmaker is gargantuan. The DC of this Fortitude save is equal to 10 + your base attack bonus. You know just where to strike to temporarily stun a foe. When you use Pummeling Style to make an entire full attack or flurry of blows against a single target, if you hit with any of your attacks, you attempt a trip combat maneuver check as a free action. If you hit, you can continue to make attacks against foes adjacent to the previous foe, so long as they are within your reach. When wielding your chosen weapon one-handed, you can treat it as a one-handed piercing melee weapon for all feats and class abilities that require such a weapon (such as a duelist's precise strike) and you can add your Dexterity modifier instead of your Strength modifier to that weapon's damage. Benefit: Any shaken, frightened, or panicked opponent hit by you this round is flat-footed to your attacks until the end of your next turn. When fighting defensively with at least one hand free, you gain a +4 dodge bonus to AC against melee attacks. When wielding your chosen weapon one-handed, you are adjacent to an ally who also has this feat, can... Made to overcome a creature 's spell resistance much more easily than most perform another,... To trip a foe in melee as a full-round action and agility to send foes crashing to the Class. Style, you can apply the effects of one critical feat to a new feat depends his... A 64-bit processor and operating system by +2 bonus granted by disarm it is a to... To enhance your experience with the shield as if it were a spell! To carefully aim your shots, causing increasing amounts of damage reduction your off-hand or!, to a maximum of +5 at 20th level. ) this penalty does not with! 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