pathfinder: kingmaker lifestopper
It also grants its wearer a +2 bonus to Necromancy school spells DCs. Cast Mass Heal once a day as a 17th level cleric, Cast Divine Power once a day as a 7th level cleric, Box next to sarcophagus, Lake Silverstep Village cave, +4, Shock, Thundering, Wrath of the Bear God, Natural attacks have +1d6 sonic/+1d6 electricity dmg (1d10 for bears), Chest in Ancient Cemetery on the way to Vordakai's Tomb, Cures you for 1d4 HP each time you successfully hit a living creature, Chest in Vordakai's Tomb level 1, side room in soul eater area, Cast Death Ward at will as a 7th level cleric, Given to Jaethal in the House at the Edge of Time if you, Deals negative energy damage instead of piercing, +3 insight bonus to AC against fey's attacks, Body in Flintrock Grassland during the final chapter, Chance to cast Crushing Despair (DC 21) on hit. This ring allows its wearer to use the inquisitor's judgement ability 3 more times per day, Given by Nortellara if Jaethal doesn't kill her. Cast Flare Burst 3 times a day as a 3rd level wizard. Chance to stun the opponent on a successful hit and grants the wielder the ability to cast Sirocco once a day as a 13th level wizard, Deals additional 2d6 fire damage on unsuccessful hit. cast chain lightning spell once per day. Semi-random artisan reward, Mim Wobblegander - Silverstep, This amulet grants its wearer a +6 enhancement bonus to Constitution and the ability to cast Cure Critical Wounds twice a day as a 5th level cleric, When the wearer of this locket casts Magic Missile or Force Magic Missile, it becomes Quickened and Empowered, All the wearer's epslls from Enchantment and Illusion schools have their DCs increased by 2, but the wearer takes a -2 penalty to Strength. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... Unholy) in Vordakai's Tomb, then Lifestopper (Estoc +4, Speed), Keen from Shaynih'a at the beginning of Ch5 (finished her quest and asked her for a nimble blade), and … This page was last edited on 25 May 2020, at 23:30. If the wearer has inquisitor's judgement class ability, it allows them to use it 1 additional time per day, This diadem increases the damage dealt by the wearer's simple energy blasts by 2d6 and simple physical blasts by 2d6+2. Cold Resistance 30; Cast horrid wilting spell once per day (wiz 17). Call Lightning and Call Lightning Storm are empowered, +4, Flaming, Flaming Burst, Arsonist's Slingstaff, Strength, +2 morale bonus to damage and the ability to cast Stone Call once a day as a 7th level wizard, +2 morale bonus to Dexterity and +5 luck bonus on Mobility checks, Summons a friendly 9th level will-o'-wisp for 1d6 rounds when it ends a life, Sold by Trader in Rushlight Fields. This ring grants +1 bonus to AC (deflection), This ring grants its wearer the ability to cast Sickening Entanglement 3 times a day as a 3rd level druid, Each round the first attack this ring's wearer makes using an unarmed strike or natural weapon casts the Greater Dispel Magic spell. If the wearer has the Weapon Training ability and is wielding a weapon it gives a bonus to, that bonus increases by +1, Sold by Hassuf in your Capital, On the wall in Lonely Barrow, elements puzzle room, These gloves grant their wearer a +6 enhancement bonus to Dexterity, a +3 resistance bonus to Reflex saving throws and the ability to cast Reduce Person at will as a 5th level wizard, These gloves grant their wearer fire and acid resistance 15, These gloves grant their wearera +4 enhancement bonus to Strength and a +2 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons, These gloves grant their wearera +6 enhancement bonus to Charisma and the ability to cast Greater Heroism 3 times a day as a 11th level wizard, This gauntlet grants its wearer a +8 enhancement bonus to Strength and the ability to use a laser beam that deals 4d6 damage at will, Made from all 17 Pieces of Skymetal Storyteller Relic, These gloves grant their wearer a +4 enhancement bonus to Dexterity and the ability to cast True Strike 3 times a day as a 1st level wizard, These gloves grant their wearer a +5 competence bonus on all Trickety checks, Sold by Hassuf in your Capital, Prize for winning the lockpicking contest, Rushlight Fields, These gloves grant their wearer a +5 luck bonus on Mobility checks and the ability to cast Cloak of Dreams once a day as a 14th level wizard, These gloves grant their wearer a +6 enhancement bonus to Strength, a +4 enhancement bonus to Constitution and the ability to cast Death Clutch once a day as a 15th level wizard, If the wearer has the druid's wild shape ability, this circlet grants them a +3 bonus to AC and a +3 bonus to attack rolls while in wild shape, Chest behind hidden wall in Tenebrous Depths level 13, Chest behind hidden wall, Tenebrous Depths level 9, This circlet grants its wearer a +6 enhancement bonus to Charisma and Wisdom. Cast Freedom of Movement once a day as a 7th level cleric, Grants fire, cold, electricity and acid resistance 10, +2 bonus on attack rolls with bombs and similar weapons, Dropped by Wererat Alchemist, Ratnook Hill, Tenebrous Depths level 1 Tenebrous Depths level 2 Whiterose Abbey, Pitax Palace x8, Fire resistance 10; cast Remove Disease once a day as a 5th level cleric, Semi-random artisan reward, Tirval - Varnhold, +6 Dexterity, +10 competence bonus on Stealth checks; cast Dominate Person once a day (DC 22) as a 17th level wizard; good deeds reduce CON/ bad deeds remove penalty and provide temp HP, Grants greater invisibility spell for 2 rounds whenever an enemy successfully hits you, Chest in Armag's Tomb, in the area that opens if you do the 35 athletics option at the entrance, +5 natural armour bonus instead of an armour bonus, Sold by goblin merchant when leaving Lostlarn Keep; Sold by goblin merchant in Rushlight Fields, +4 bonus to all saving throws against poison, paralysis and sleep, immunity to trip, and allows them to cast Touch of Slime twice a day as a 7th level wizard, Additional +2 dodge bonus to AC while under the effects of a Shield spell, Fire and acid resistance 10; cast Poison twice a day as a 5th level cleric, Bardic Performance an 4 additional rounds a day; cast Displacement 3 times a day as a 5th level wizard, Whenever you cast Hideous Laughter, its DC is increased by 2, Cold resistance 25; cast Cone of Cold twice a day as a 9th level wizard. Weapons include swords, wands, axes, firearms etc. Charges 0, Caster level 3. Ac, I must've thought of something else from traders. Received as a gift from the Skjegge clan if you give them the gems in Harrim's quest, This hat grants its wearer a +4 enhancement bonus to Intelligence, Charisma and Wisdom, and DR 5/melee, If the wearer of this headband has the ability to Channel Negative Energy, it increases the amount of damage to the living and heal to the undead by +2d6, Box in bandit camp in bottom right corner of Bridge over the Gudrin River. range) are unaffected, Sold by Hassuf in your Capital after upgrading to City, +2 WIS/CHA, +4 sacred bonus vs compulsion effects/poisons. Confirms all crits against evil enemies. Cast Finger of Death on you upon unequp. This ring continually grants the wearer the ability to avoid damage as if they had the evasion ability. Acid bombs launched from this mace deal 3d6+5 acid damage, Semi-random artisan reward, Bokken - Outskirts, Grants fire immunity, +5 bonus on Persuasion checks. Slow and Haste spells cast by the wearer have their duration extended as if affected by Extend Spell metamagic, This amulet grants its wearer a +6 enhancement bonus to Charisma and Intelligence and a +5 resistance bonus to all saving throws, Reward from Octavia's quest if she forgives her mother, This amulet grants its wearer immunity to cold and fire. Composite energy blasts instead deal an additional 6d6/6d6+6. +2d8 fire damage; holds three small fire elementals that can be summoned once per day. Cast Inspiring Recovery once a day as a 11th level cleric, Can move without provoking attacks of opportunity, +4 to rolls with ray attacks +1 dmg per dice to fire, acid, force, cold, and electricity spells +4 to spell penetration, Semi-random artisan reward, Sharel - North Narlmarches Mastercraft Item, +3 dodge bonus to AC +3 bonus to unarmed attacks and damage. Whenever an enemy scores a critical hit against the wearer, the wearer gains fast healing 4 for 1 minute. Wearer's bombs deal additional dice of damage as if they were an alchemist 2 levels higher; the owner's save DCs are increased by 1. Pathfinder: Kingmaker > General Discussions > Topic Details. All trademarks are property of their respective owners in the US and other countries. +1 shield bonus to AC; Deals +1d3 frost damage. Use Smite Evil 2 more times per day (paladin only). Issili, House at the Edge of Time/Camp at Capital Gates, Up to 5x/day, fire razors, dealing 20d6 slashing damage in a 30-foot cone, +6 enhancement bonus to Charisma and a +2 luck bonus to Will saving throws, Semi-random artisan reward, Shaynih'a - South Narlmarches, Cast Harm 3 times a day as an 11th level cleric, Dropped by Queen Ravena, Mysterious Shrines puzzle, +4, Beguiling, Impervious, Unyielding, Venemous. If the target fails a DC 24 Reflex saving throw, it becomes ensnared by the chain. Pathfinder: Kingmaker is the first Pathfinder game to make it to the PC. The structure of the ammunition allows shooting twice as often. Vordakai's Tomb level 2, hidden wall, southmost room, This cape grants its wearer +1 bonus to enchantment school spells DCs, This cloak grants its wearer a +4 enhancement bonus to Constitution and the abilit to cast Summon Monster V once a day for 9 rounds, This cloak grants its wearer a +4 enhancement bonus to Intelligence, a +5 competence bonus on all Lore(Nature) checks and the ability to cast Delay Poison 3 times a day as a 3rd level cleric, This cloak grants its wearer acid resistance 30 and the ability to cast Acid Fog twice a day as a 11th level wizard, This cloak grants its wearer a +5 resistance bonus on all saving throws and immunity to poison, This cloak grants its wearer a +5 competence bonus on Trickery checks and the ability to cast Expeditious Retreat 3 times a day as a 1st level wizard, This cape grants its wearer a +2 resistance bonus to all saving throws and fire, cold, electricity, acid resistance 15, This cloak grants its wearer a +8 enhancement bonus to Charisma and the ability to cast Energy Drain once a day as a 13th level wizard, This cloak grants its wearer a +5 Knowledge (World) and Knowledge (Arcana) checks, and a +2 enhancement bonus to Charisma, This cloak grants its wearer cold resistance 10 and the ability to cast Deep Slumber once a day as a 5th level wizard, This cloak grants its wearer a +2 enhancement bonus to natural armour and +4 resistance bonus on saving throws against poison, sleep and paralysis, Dropped by Silky, Bald Hilltop, Ancient Curse 1, The wearer feels all the weight of the old age. If the wearer is a paladin, they gain an ability to spend one use of their Smite Evil ability to grants all allies in the range of 20 feet immunity to fear for a number of rounds equal to their paladin level, This cloak grants its wearer a +3 deflection bonus to AC, a +3 bonus to Fortitude and Will saving throws, an the ability to cast See Invisibility once a day as a 3rd level wizard, This cloak grants its wearer a +1 resistance bonus to all saving throws and cold resistance 10, Whenever the wearer of this cloak makes a successful bite attack, it deals an additional 1d6 cold damage and trips the target, South end of Bridge over Gudrin River, left side. Cast Invisibility at will as a 3rd level wizard, Cast Summon Nature's Ally II once a day as a 5th level druid. It can only be worn by a lawful evil monk, +6 Intelligence +4 Wisdom +4 armor bonus to AC; cast Prediction of Failure once a day as a 15th level wizard, +3 resistance bonus to all saving throws; cast Blindness once a day as a 5th level wizard, Cast up to 6 spells a day, maximized if level 6 or lower, +5 bonus on all concentration checks, and a +10 competence bonus on Perception checks, Chest behind hidden wall, Tenebrous Depths level 7, +4 deflection bonus to AC, a +2 luck on all saving throws; cast Blindness twice a day as a 5th level wizard, +5 dodge bonus to AC and a +1 bonus to unarmed attacks and damage. The talent is always empowered, as though using the Empower Spell feat. This rod grants its wielder the ability to make up to 3 spells per day infused with the primal magical essence. Found this kukris in rogue dungeon mode at least. Storyteller Relic, This ring grants its wearer a +2 deflection bonus to AC, a +2 resistance bonus to all saving throws and spell resistance 14, This ring grants its wearer's animal companion a +2 enhancement bonus to Strength and Dexterity, This ring grants its wearer a +3 insight bonus on all Persuasion checks, This ring generates a shield-sized wall of force that can be wielded by the wearer as if it were a heavy shield and grants DR 2/-, Linzi's ring prevents her from dying and teleports her to a safe location should she fall in battle. It summons a monastic deva instead if you use the Knowledge (Arcana) option, Given/Dropped by Blakemoor, Blakemoor's Hideout, Middle of nowhere, You can strike your enemy with this item as a melee touch attack. +5 morale bonus on Athletics checks, and the ability to cast Inflict Critical Wounds 3 times a day as a 7th level cleric, Cast Searing Light twice a day as a 8th level cleric, Chance to cast either Slay Living, Confusion or Crushing Despair on crit, In the well in Oleg's Trading post in the final chapter, On hit, dazzles the target for 1d4 rounds, and has a chance to cast Blindness on it (DC 21 Fortitude negates), Appears in throne room chest at some point (Trade with the Outer Planes project? Flaming arrows deal an additional 1d6 fire damage, The owner of this quiver can use it to shoot 20 shock speed arrows or bolts per day. This bonus increases to +2 at level 12. Grants shambling mound's ability to grab foes, Deals electricity damage instead of slashing damage. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons and has just received a CRPG remake of the Adventure Path: Kingmaker by Owlcat games.
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